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모듈:I18n/label/en.json

이터널리턴 이스포츠 위키
Mongsil (토론 | 기여)님의 2024년 12월 2일 (월) 22:02 판 (새 문서: { "label_0ToMax": "0 to max", "label_0ToScm": "0 to scm", "label_Ammo": "Ammo", "label_AmmoPerShot": "Ammo use", "label_AmmoSpeed": "Muzzle velocity", "label_Announced": "Announced", "label_ArmTime": "Arm time", "label_Armor": "Armor", "label_AutoZeroingTime": "Auto zeroing time", "label_Availability": "Availability", "label_Biochemical": "Biochemical", "label_Brochure": "Brochure", "label_Capacity": "Capacity", "label_Cargo": "Cargo", "label_ChargeTime": "Charge"...)
(차이) ← 이전 판 | 최신판 (차이) | 다음 판 → (차이)
label_0ToMax"0 to max"
label_0ToScm"0 to scm"
label_Ammo"Ammo"
label_AmmoPerShot"Ammo use"
label_AmmoSpeed"Muzzle velocity"
label_Announced"Announced"
label_ArmTime"Arm time"
label_Armor"Armor"
label_AutoZeroingTime"Auto zeroing time"
label_Availability"Availability"
label_Biochemical"Biochemical"
label_Brochure"Brochure"
label_Capacity"Capacity"
label_Cargo"Cargo"
label_ChargeTime"Charge"
label_Claim"Claim"
label_Class"Class"
label_Clothing"Clothing"
label_CommunitySites"Community sites"
label_ConceptSale"Concept sale"
label_CooldownTime"Cooldown"
label_CoolingRate"Cooling rate"
label_Cost"Cost"
label_Crew"Crew"
label_CrossSection"CS"
label_CrossSection_desc"Cross Section (CS) is a type of vehicle emission. It is determined by the shape and material of the vehicle hull."
label_CrossSection_title"Cross Section signature"
label_Damage"Alpha damage"
label_DamageBiochemical"☣️"
label_DamageDistortion"〰️"
label_DamageEnergy"⚡"
label_DamagePerSecond"DPS"
label_DamagePhysical"💪"
label_DamageStun"💫"
label_DamageThermal"🔥"
label_Damages"Damage"
label_Defense"Defense"
label_Development"Development"
label_Dimensions"Dimensions"
label_Distortion"Distortion"
label_DistortionDecayDelay"Distortion decay delay"
label_DistortionDecayRate"Distortion decay"
label_DistortionHealthPoint"Distortion health"
label_Duration"Duration"
label_EM"EM"
label_EMDecayRate"EM decay"
label_EMPRadius"EMP radius"
label_Effect"Effect"
label_EffectiveRange"Effective range"
label_Electromagnetic"EM"
label_Electromagnetic_desc"Electromagnetic (EM) is a type of vehicle emission. It is determined by the power consumed by the vehicle."
label_Electromagnetic_title"Electromagnetic signature"
label_Emission"Emission"
label_Energy"Energy"
label_Engineering"Engineering"
label_ErrorChance"Error"
label_Expedite"Expedite"
label_ExpediteFee"Expedite fee"
label_ExplosionRadius"Explosion radius"
label_ExtractionLaserPower"Extraction laser power"
label_ExtractionThroughput"Extraction throughput"
label_FiringRate"Firing rate"
label_Fuel"Fuel"
label_FuelCapacity"Capacity"
label_FuelDrainRate"Drain rate"
label_FuelFillRate"Fill rate"
label_Galactapedia"Galactapedia"
label_Health"Health"
label_Height"Height"
label_Hull"Hull"
label_HydrationEfficacyIndex"HEI"
label_HydrogenCapacity"Hydrogen capacity"
label_HydrogenIntake"Hydrogen intake"
label_IR"IR"
label_IgniteTime"Ignite time"
label_Infrared"IR"
label_Infrared_desc"Infrared (IR) is a type of vehicle emission. It is determined by the heat generated by the vehicle."
label_Infrared_title"Infrared signature"
label_Insurance"Insurance"
label_InterdictionRange"Snare radius"
label_Inventory"Inventory"
label_IssueCouncil"Issue council"
label_JammerRange"Dampen radius"
label_Length"Length"
label_Loaner"Loaner"
label_Loaner_desc"Granted to player when that vehicle is unavaliable in game (e.g. gameplay bugs, not flight ready, etc.)."
label_Loaner_title"Loaner vehicle"
label_LockTime"Lock time"
label_Lore"Lore"
label_Mass"Mass"
label_MaxSpeed"Max speed"
label_MaxTo0"Max to 0"
label_MaximumAngle"Max angle"
label_MaximumCoolingRate"Cooling rate"
label_MaximumForce"Max force"
label_MaximumRange"Max range"
label_MaximumVolume"Max volume"
label_MiningLaserPower"Mining laser power"
label_MisfireTemperature"Misfire temperature"
label_Modes"Modes"
label_ModifierCatastrophicChargeRate"Catastrophic charge rate"
label_ModifierDamage"Damage"
label_ModifierDamageTakenBiochemical"☣️"
label_ModifierDamageTakenBiochemical_desc"Modify the biochemical damage taken."
label_ModifierDamageTakenBiochemical_title"Biochemical damage resistance"
label_ModifierDamageTakenDistortion"〰️"
label_ModifierDamageTakenDistortion_desc"Modify the distortion damage taken."
label_ModifierDamageTakenDistortion_title"Distortion damage resistance"
label_ModifierDamageTakenEnergy"⚡"
label_ModifierDamageTakenEnergy_desc"Modify the energy damage taken."
label_ModifierDamageTakenEnergy_title"Energy damage resistance"
label_ModifierDamageTakenPhysical"💪"
label_ModifierDamageTakenPhysical_desc"Modify the physical damage taken."
label_ModifierDamageTakenPhysical_title"Physical damage resistance"
label_ModifierDamageTakenStun"💫"
label_ModifierDamageTakenStun_desc"Modify the Stun damage taken."
label_ModifierDamageTakenStun_title"Stun damage resistance"
label_ModifierDamageTakenThermal"🔥"
label_ModifierDamageTakenThermal_desc"Modify the Thermal damage taken."
label_ModifierDamageTakenThermal_title"Thermal damage resistance"
label_ModifierDuration"Duration"
label_ModifierExtractionEfficiency"Efficiency"
label_ModifierExtractionLaserPower"Extraction laser power"
label_ModifierFireRecoilStrength"Recoil"
label_ModifierInertMaterials"Inert materials"
label_ModifierLaserInstability"Laser instability"
label_ModifierMiningLaserPower"Mining laser power"
label_ModifierOptimalChargeRate"Optimal charge rate"
label_ModifierOptimalChargeWindowSize"Optimal charge window"
label_ModifierRadius"Radius"
label_ModifierResistance"Resistance"
label_ModifierSalvageSpeed"Speed"
label_ModifierShatterDamage"Shatter damage"
label_ModifierSize"Size"
label_ModifierSoundRadius"Noise"
label_Modifiers"Modifiers"
label_ModuleSlots"Module slots"
label_NutritionalDensityRating"NDR"
label_Occupancy"Occupancy"
label_OfficialSites"Official sites"
label_OpticsMagnification"Magnification"
label_OptimalRange"Optimal range"
label_OtherSites"Other sites"
label_OverheatTemperature"Overheat temperature"
label_Overview"Overview"
label_Physical"Physical"
label_PitchRate"Pitch rate"
label_Pledge"Pledge"
label_PledgeStore"Pledge store"
label_PortCount"Port count"
label_PortSize"Port size"
label_Portfolio"Portfolio"
label_PowerDraw"Power draw"
label_PowerOutput"Power output"
label_PowerToEM"PWR per EM"
label_Presentation"Presentation"
label_ProjectilePerShot"Projectile"
label_QA"Q&A"
label_QuantumCapacity"Quantum capacity"
label_QuantumFuelRequirement"Consumption"
label_QuantumRange"Quantum range"
label_QuantumSpeed"Quantum"
label_QuantumTravelDisconnectRange"Exit distance"
label_QuantumTravelRange"Range"
label_QuantumTravelSpeed"Speed"
label_Released"Released"
label_ResistanceTemperature"Temperature"
label_Resistances"Resistances"
label_Retired"Retired"
label_ReverseSpeed"Reverse speed"
label_Role"Role"
label_RollRate"Roll rate"
label_ScmSpeed"Scm speed"
label_ScmTo0"Scm to 0"
label_Series"Series"
label_ShieldHealthPoint"Shield health"
label_ShieldPointRegeneration"Regen rate"
label_ShieldRegenDelay"Regen delay"
label_SignalType"Tracking signal"
label_Size"Size"
label_Size_game_desc"In-game size is the vehicle size that CIG uses in game. It is referred by CIG both numerically and alphabetically."
label_Size_game_title"In-game size"
label_Size_shipmatrix_desc"Ship Matrix size is the vehicle size that CIG uses on the pledge store and ship matrix. It might not match the in-game size and can be outdated for flight ready vehicles."
label_Size_shipmatrix_title"Ship Matrix size"
label_Specifications"Specifications"
label_Speed"Speed"
label_Standalone"Standalone"
label_Standalone_desc"[[Standalone pledge]]s are pledge packages that do not contain the game. Original price is shown in the brackets if it is different than the currnet price."
label_Standalone_title"Standalone pledge price"
label_StartCoolingTemperature"Cooling temperature"
label_Stowage"Stowage"
label_Stun"Stun"
label_Subtype"Subtype"
label_Tags"Tags"
label_Temperature"Temperature"
label_TemperatureToIR"°C per IR"
label_Thermal"Thermal"
label_ThermalEnergyOutput"Heat output"
label_Trailer"Trailer"
label_Type"Type"
label_Universe"Universe"
label_Uses"Uses"
label_Warbond"Warbond"
label_Warbond_desc"[[Warbond pledge]]s are available at a discount as they are available for cash only and cannot be acquired using any amount of [[store credit]]. Original price is shown in the brackets if it is different than the currnet price."
label_Warbond_title"Warbond pledge price"
label_WhitleysGuide"Whitley's Guide"
label_Width"Width"
label_YawRate"Yaw rate"
label_ZeroingRange"Zeroing range"
label_ZeroingRangeIncrement"Zeroing range increment"
label_actions_find_item_text"Powered by Universal Item Finder"
label_actions_find_item_title"Find item in game"
label_data_source"Data source"
label_itemtype_bomb"Bomb"
label_itemtype_cargo.small"Commodity"
label_itemtype_cargogrid"Cargo grid"
label_itemtype_char_accessory_eyes"Eyewear"
label_itemtype_char_armor_arms.heavy"Arms armor"
label_itemtype_char_armor_arms.light"Arms armor"
label_itemtype_char_armor_arms.medium"Arms armor"
label_itemtype_char_armor_backpack"Backpack"
label_itemtype_char_armor_backpack.personal"Backpack"
label_itemtype_char_armor_helmet"Helmet"
label_itemtype_char_armor_helmet.heavy"Helmet"
label_itemtype_char_armor_helmet.light"Helmet"
label_itemtype_char_armor_helmet.medium"Helmet"
label_itemtype_char_armor_legs.heavy"Legs armor"
label_itemtype_char_armor_legs.light"Legs armor"
label_itemtype_char_armor_legs.medium"Legs armor"
label_itemtype_char_armor_torso.heavy"Torso armor"
label_itemtype_char_armor_torso.light"Torso armor"
label_itemtype_char_armor_torso.medium"Torso armor"
label_itemtype_char_armor_undersuit"Undersuit"
label_itemtype_char_armor_undersuit.heavy"Undersuit"
label_itemtype_char_clothing_feet"Footwear"
label_itemtype_char_clothing_hands"Gloves"
label_itemtype_char_clothing_hat"Headgear"
label_itemtype_char_clothing_hat.heavy"Headgear"
label_itemtype_char_clothing_hat.light"Headgear"
label_itemtype_char_clothing_hat.medium"Headgear"
label_itemtype_char_clothing_legs"Legwear"
label_itemtype_char_clothing_legs.heavy"Legwear"
label_itemtype_char_clothing_legs.light"Legwear"
label_itemtype_char_clothing_legs.medium"Legwear"
label_itemtype_char_clothing_torso_0"Shirt"
label_itemtype_char_clothing_torso_1"Outerwear"
label_itemtype_char_clothing_torso_1.heavy"Outerwear"
label_itemtype_char_clothing_torso_1.light"Outerwear"
label_itemtype_char_clothing_torso_1.medium"Outerwear"
label_itemtype_container.cargo"Cargo pod"
label_itemtype_cooler"Cooler"
label_itemtype_dockingcollar"Fuel nozzle"
label_itemtype_drink.bottle"Drink"
label_itemtype_drink.can"Drink"
label_itemtype_emp"EMP generator"
label_itemtype_externalfueltank"Fuel pod"
label_itemtype_food.bar"Food"
label_itemtype_food.box"Food"
label_itemtype_food.consumable"Food"
label_itemtype_food.harvestable"Food"
label_itemtype_food.junk"Food"
label_itemtype_food.plant"Food"
label_itemtype_food.sachet"Food"
label_itemtype_food.tin"Food"
label_itemtype_fps_consumable"Consumable"
label_itemtype_fps_consumable.hacking"Cryptokey"
label_itemtype_fps_consumable.medical"Medical consumable"
label_itemtype_fps_consumable.medpack"Medical consumable"
label_itemtype_fps_consumable.oxygencap"Medical consumable"
label_itemtype_fuelintake.fuel"Fuel intake"
label_itemtype_fueltank.fuel"Fuel tank"
label_itemtype_inventorycontainer.cargo"Container"
label_itemtype_item"Item"
label_itemtype_jumpdrive.jumpdrive"Jump module"
label_itemtype_lifesupportgenerator"Life support generator"
label_itemtype_mainthruster.fixedthruster"Main thruster"
label_itemtype_manneuverthruster.fixedthruster"Fixed maneuver thruster"
label_itemtype_manneuverthruster.flexthruster"Flex maneuver thruster"
label_itemtype_manneuverthruster.jointthruster"Joint maneuver thruster"
label_itemtype_miningmodifier.gun"Mining module"
label_itemtype_misc"Miscellaneous item"
label_itemtype_misc.harvestable"Harvestable item"
label_itemtype_missile.missile"Missile"
label_itemtype_missile.torpedo"Torpedo"
label_itemtype_missilelauncher.missilerack"Missile rack"
label_itemtype_powerplant.power"Power plant"
label_itemtype_quantumdrive"Quantum drive"
label_itemtype_quantumfueltank.quantumfuel"Quantum fuel tank"
label_itemtype_quantuminterdictiongenerator"Quantum enforcement device"
label_itemtype_radar.midrangeradar"Radar"
label_itemtype_salvagehead"Salvage head"
label_itemtype_salvagemodifier"Scraper module"
label_itemtype_salvagemodifier.salvagemodifier_tractorbeam"Tractor beam"
label_itemtype_seatdashboard"Dashboard"
label_itemtype_selfdestruct"Self destruct"
label_itemtype_shield"Shield generator"
label_itemtype_towingbeam"Towing beam"
label_itemtype_tractorbeam"Tractor beam"
label_itemtype_turret.ballturret"Weapon mount"
label_itemtype_turret.canardturret"Weapon mount"
label_itemtype_turret.gunturret"Weapon mount"
label_itemtype_turret.missileturret"Missile turret"
label_itemtype_turret.nosemounted"Weapon mount"
label_itemtype_turretbase.mannedturret"Manned turret"
label_itemtype_weaponattachment"Weapon attachment"
label_itemtype_weaponattachment.barrel"Barrel attachment"
label_itemtype_weaponattachment.bottomattachment"Underbarrel attachment"
label_itemtype_weaponattachment.ironsight"Optics attachment"
label_itemtype_weaponattachment.magazine"Magazine"
label_itemtype_weaponattachment.utility"Multi-Tool attachment"
label_itemtype_weapondefensive.countermeasurelauncher"Countermeasure launcher"
label_itemtype_weapongun.gun"Gun"
label_itemtype_weapongun.rocket"Rocket pod"
label_itemtype_weaponmining.gun"Mining laser"
label_itemtype_weaponpersonal.gadget"Gadget"
label_itemtype_weaponpersonal.grenade"Grenade"
label_itemtype_weaponpersonal.knife"Knife"
label_itemtype_weaponpersonal.large"Shouldered weapon"
label_itemtype_weaponpersonal.medium"Stocked weapon"
label_itemtype_weaponpersonal.small"Sidearm weapon"
label_productionstate_active_for_squadron_42"Active for Squadron 42"
label_productionstate_active_for_squadron_42_desc"The vehicle is mentioned to be in development for Squadron 42, but is not avaliable in the Persistent Universe."
label_productionstate_active_production"Active production"
label_productionstate_active_production_desc"Development, designers, and QA work from start to finish on the vehicle."
label_productionstate_flight_ready"Flight ready"
label_productionstate_flight_ready_desc"The vehicle can fly/drive with full operations including physics, interactions, systems, fuel, cargo, and more."
label_productionstate_in_concept"In concept"
label_productionstate_in_concept_desc"Artists and designers determine the concept look, 3D renders, and functional design for a vehicle."
label_productionstate_in_lore"In lore"
label_productionstate_in_lore_desc"The vehicle is mentioned in lore only."
label_productionstate_long_term_production"Long term production"
label_productionstate_long_term_production_desc"Development work is planned and added to the Roadmap."
label_quick_facts"Quick facts"
label_upload_image"Upload image"